Projects

About me

Contact me

Software

Feel free to contact me, I will try to answer as soon as possible

Some of the things that I like.... if you want to know more about me!

liewjunwei755@gmail.com

liewjunwei755@gmail.com

I design and prototype intuitive interfaces using Figma. I focus on creating clear, functional layouts that help players navigate game systems effortlessly while maintaining a consistent visual style.

I map out level flows and player journeys in Figma before implementing them in Unity. I focus on balancing pacing and environmental layout to ensure every level feels rewarding to explore.

  • Video games | Marvel rivals, Valorant, Resident Evil, Outlast Trials
  • Sports | Badminton, Swimming, Volleyball, Snorkeling
  • Instruments | Piano(still learning)

UI UX Designer

Thank you for visiting!

Liew Jun Wei

Game Designer

Hi, and welcome to my website! I’m a game designer with passion in atmospheric storytelling, scene composition, and the technical implementation of intuitive player systems. I strive to create unforgetable experiences and engaging that will engrave in players mind for a long time.

I’m currently a fresh graduate and seeking internship opportunities!

Resume

Resume

Itch.io

Projects

About

Contact

Title

Title

Context

Thank you for visiting!

Contact me

About me

Projects

Feel free to contact me, I will try to answer as soon as possible

LinkedIn/liewjunwei

LinkedIn/liewjunwei

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Wanderer

Wanderer is an atmospheric 2.5D survival horror experience. wherer players navigate a haunting world of spirits, evading threats to retrieve cursed fragments and escape.

I was the game designer. I translated assets from six illustrators into functional systems, implementing all enemy AI and level design in Unity. I focused on weaving their visual language into the gameplay to create a seamless, atmospheric horror experience.

2026

9 months

Itch.io

Game Design

I specialize in designing core gameplay systems and balancing mechanics. I enjoy deconstructing complex ideas into simple, functional prototypes, iterating on the gameplay loop until the experience feels intuitive and fun for the player.

Level Design

Projects

About me

Contact me

Software

Feel free to contact me, I will try to answer as soon as possible

Some of the things that I like.... if you want to know more about me!

Thank you for visiting!

liewjunwei755@gmail.com

LinkedIn/liewjunwei

Liew Jun Wei

Game Designer

Hi, and welcome to my website! I am a Game Designer specializing in the intersection of visual language and intuitive mechanics. I focus on atmospheric storytelling, scene composition, and technical implementation to create unforgettable experiences that leave a lasting impression.

I’m currently a fresh graduate and seeking internship opportunities!

Resume

Resume

Itch.io

UI UX Designer

Level Design

I design and prototype intuitive interfaces using Figma. I focus on creating clear, functional layouts that help players navigate game systems effortlessly while maintaining a consistent visual style.

I map out level flows and player journeys in Figma before implementing them in Unity. I focus on balancing pacing and environmental layout to ensure every level feels rewarding to explore.

  • Video games | Marvel rivals, Valorant, Resident Evil, Outlast Trials
  • Sports | Badminton, Swimming, Volleyball, Snorkeling
  • Instruments | Piano(still learning)
  • Favourite animal | Shark(as long its a fish)

Next

Previous

Wanderer

Wanderer is an atmospheric 2.5D survival horror experience. wherer players navigate a haunting world of spirits, evading threats to retrieve cursed fragments and escape.

I was the game designer. I translated assets from six illustrators into functional systems, implementing all enemy AI and level design in Unity. I focused on weaving their visual language into the gameplay to create a seamless, atmospheric horror experience.

2026

9 months

Itch.io

Game Design

I specialize in designing core gameplay systems and balancing mechanics. I enjoy deconstructing complex ideas into simple, functional prototypes, iterating on the gameplay loop until the experience feels intuitive and fun for the player.